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Addressing Canada’s Employment Insurance Gap For Self-Employed Workers

Source: TD
Ksenia Bushmeneva, Economist
Dated July 15th, 2020


Chart 1 - Workers in More Precarious Employment See Steep Job Losses

Chart 2 - COVID-19 Self-employed to Cut Hours Worked Drastically

EI Leaves Many Non-Standard Workers Behind

Chart 3 - Self-employed Workers Much More Likely to Apply for CERB

Chart 4 - Prevalence of Self-employment Varies by Province

What Complicates Offering EI Coverage For Non-Standard Workers

Chart 5 - Maternity and Family Benefits Available to Self-employment

Chart 6 - Sickness, Disability, and Work Injury Coverage Available to Self-Employed

Some Solutions Based on The International Experience

Chart 7 - Unemployment Benefits Coverage Options to Self-employed

Chart 8 - Old-age Pensions Coverage Options Available to Self-employed

Concluding Remarks


  1. “Employment Insurance Coverage Survey, 2018”. Statistics Canada.
  2. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center.
  3. Antonia Asenjo and Clemente Pignatti. “Unemployment insurance schemes around the world: Evidence and policy options.” International Labour Office.
  4. Sung-Hee Jeon and Yuri Ostrovsky. “The impact of COVID-19 on the gig economy: Short- and long-term concerns”. Statistics Canada.
  5. Sunil Johal & Erich Hartmann. “Facilitating the Future of Work Through Modernizing EI System”. The Mowat Center. Ibid.
  6. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada.
  7. “The Future of Social Protection: what works for non-standard workers?” OECD. Ibid.
  8. “Key Small Business Statistics - January 2019”. Statistics Canada. Ibid.
  9. “Government Response To The Fifth Report Of The Standing Committee on The Status of Women. Interim Report on the Maternity and Parental Benefits Under Employment Insurance: the Exclusion of Self-Employed Workers.”
  10. “Evaluation of the Employment Insurance Special Benefits for Self-employed Workers”. Employment and Social Development Canada. development/corporate/reports/evaluations/2016-ei-special-benefits.html

End Notes

  1. Since 2010 self-employed workers can voluntarily participate in EI Special Benefit for Self-Employed Workers (SBSE) to gain access to many life event-type benefits accessible to regular employees, such as maternity and paternity leave programs, leave due to sickness or to care for an sick family member. In addition to this, current EI system allows certain exceptions for some non-standard workers. For example some individuals who work independently as barbers, hairdressers, taxi drivers, drivers of other passenger vehicles are eligible to receive benefits through the regular EI program. Fishermen are also included as insured persons under the EI Fishing Regulations. In the case of the self- employed fishermen, EI qualification is tied to income. In order to qualify for up to 26 weeks of benefit, they need to have earned between $2,500 to $4,200 in the last 31 weeks.
  2. The two main reasons for not contributing to the EI program were not having worked in the previous 12 months, and non-insurable employment (which includes self-employment).
submitted by AwesomeMathUse to econmonitor [link] [comments]

Music Access Moral Continuum (Please rank yours!)

(How) Should we judge people who access music from different sources than we do?
How long concerts, a major source of income for less famous artists, will be too dangerous remains to be seen, but if the financial incentive for musicians to make music is as strong as economists think, we could be in for a long and worsening dry spell. A hungry musical genius might not create the next masterpiece if the link to putting food on the table is severed. No better time to consider the payout-tied morality of different ways to access music. I hope you’ll share your opinions using the following framework or your own.
“Music” refers to an “indie” artist w/ all songs under a million views on YouTube (arbitrary cut-off point). I’m not talking about the “winners” in the “winner-take-all market” that is the music industry (and so many others).
u/classiscot , u/soulcoal , and other veterans of this forum employ a moral dichotomy of “paying artists” (good) Vs. “not paying artists” (bad). Or possibly a trichotomy w/ eMusic even worse than average pirates b/c subscribers are paying the company to steal from artists and record labels. There’s utility in this simplicity, but like most binary views it leaves out gray areas and the more complicated, inclusive reality of music access as a whole. I’ll leave out the likelihood, in my view, that eMu is still paying some artists/labels or they’d all abandon ship and/or file a class action lawsuit b/c I’ve harped on it a lot elsewhere.
Here’s a series of other, systematic ways of contextualizing the morality of remaining subscribed to eMusic in these difficult, uncertain times. I obviously prefer the more complex one.
DICHOTOMOUS: Paying artists (Bandcamp, streaming services, etc.) Vs. Not paying artists (Pirate sites, file sharers, much of eMusic, etc.)
“TRICHOTOMOUS”: Paying artists Vs. Not paying artists Vs. Charging a subscription fee to steal from artists
To avoid going wildly out of control, I’ll limit myself to the 26 letters of the alphabet in my opinionated moral ranking, w/ A being “most moral/best” and Z being “least moral/worst.” Rather than drawing a line between moral and immoral, I'll punt and call letters K-Q “morally ambiguous” even to my all-judging self. I hope others will rearrange the alphabet (selectively…I’m not asking for hours of anyone’s time) with their own rankings. i.e. I guess/approximate u/classiscot’s as C, B, M, W (b/c it hurts eMu), T, P, V, X, Z, J (all helping eMu at the bottom of the scale) but solicit his actual input. Anyone else who’d like to weigh in, especially anyone who’s a musician or themselves in the industry, please do! Judge now lest ye not be judged thyself.
I’ve probably missed several obvious options and don’t know how to add more letters to the alphabet. A1, Z1, etc.? Maybe use my letters as reference points and insert what I’ve missed between them?
Note that D, J, L, & W directly involve eMusic. I gather most who do so disparage any financial support or interaction w/ eMu at all uniformly for simplicity’s sake, but given several ways to get music from the site, they’re worth parsing individually.
A. Get access for “free” b/c your job (or volunteer position) is to promote the artist (Clearly it’s the music industry’s loss if anyone commenting here is not actively working in it.)
B. Attending an artist’s concerts religiously, buying physical media from their merch table, direct GoFundme campaigns (As u/Soulcoal and others duly point out, this is THE major source of income for less popular artists who’ll never be able to support themselves any other way)
C. Use of Bandcamp to maximally subscribe to one’s favorite artist’s output (including full-priced purchases of full discographies).
D. Use of eMu tokens to purchase MP3s from eMusic (Blockchain. I still haven’t heard of any accounts of anyone actually doing this, but it should at least address accusations of non-payment of artists b/c it’s transparent)
E. Buy a new vinyl record or new CD at one of the dwindling brick & mortar stores that still sell them.
F. Listen to an independent radio station (i.e. community/college-based)
G. Listen to an old-fashioned commercial radio station (I’d say it’s morally ambiguous to listen to Top40 radio, though, but that my inner curmudgeon typing. I’m not even sure indie artists, new jazz, etc. even get played on any commercial radio stations.)
H. Borrow or otherwise listen to someone else’s copy (i.e. friend or family member’s) of an album they bought new, then buy more of it oneself. Burning a copy of it to CD-R rather than buying it would be worse, but does anyone still do that?
I. Buy a used CD or used Record online or at a used music store (Recent years show how dependent this means is upon people buying albums new in the first place. I welcome someone else to speculate how much buying a used CD helps the artist.)
J. Annual or monthly eMusic subscription (in hopes that it sustains eMu and will one day result in it being a viable business, doing its part to compensate artists, assuming it is still paying some artists/labels or they’d ALL leave the site)
K. Innocently purchase a promotional copy of an album (i.e. as often happens in used CD stores that purchased stock from a radio station…only the disc itself or the interior of the liner notes, invisible at time of purchase, may be stamped with “for promotional use only”)
L. Purchase of discounted eMusic booster packs (a concession to Soulcoal’s distaste for them)
M. Paid subscription to the highest compensation-per-stream, non-gigantic service (currently Napster, or correct me if I’m wrong)
N. Paid subscription to a middling compensation-per-stream service (i.e. Tidal, Spotify, etc.). As I rant in a blog post, even if compensation improved, streaming services contribute to single-fication of music consumption and the death of the album, which I see as a moral injury.
O. Paid subscription to one of the huge corporations’ streaming services (Giving more money to Amazon, Google, and Apple, even if they pay more per stream than some, is morally ambiguous at best given things like their carbon footprints, enabling of crass consumerism, using market share to squeeze artists/labels, crowd out small businesses, and the possibility that unless anti-trust enforcement increases a lot they’ll someday own everything that people can purchase).
P. 7% of people (the same as the % who buy physical media or download from iTunes or elsewhere) surveyed in the link say they “don’t really listen to music,” which I think is evil and wrong, but I won’t force them to change their evil ways. Am I saying people should buy music even if they don’t listen to music? Kinda. To abstain or take the option of exit seems to be denied many Asian citizens (and probably elsewhere, too), where music is blasted in public over loudspeakers. I’m glad Skinny Puppy got paid for their songs being used at Guantánamo, but I’m sure detainees and other captive audiences aren’t much concerned about artist compensation.
Q. Free streaming service accounts supported by ads (i.e. Spotify. Even if you’re not bothered by your music being interrupted and financially supported by ads, I think it’s morally questionable, especially in the long term.) Kids I’ve talked to (some of whom equate music w/ Spotify or YouTube…scary!) who can’t afford a paid subscription need to talk to their parents about a family plan or listen to the radio, I say!
R. Repeatedly doing free, 1-month trials of streaming sites and canceling before payment.
S. Streaming music on YouTube or other sites while using AdBlock on your browser (on the assumption that artists aren’t getting paid if ads aren’t being played) as one’s sole source of music.
T. Streaming music on YouTube from accounts not connected to artists themselves or their record labels (YouTube polices this but is pretty lax, especially for more obscure artists, songs, etc.)
U. Download all of a friend or family member’s albums that you like w/out buying any of it oneself (assuming they were originally purchased properly).
V. Knowingly buy counterfeit physical media. (In developing countries, one can still buy counterfeit CDs of surprising quality and selection, and around the turn of the 21st century, this seemed to be the primary means of people there getting to own music. Maybe it still put food on street vendor families’ tables? And as w/ pirated DVDs, there are upsides to spreading culture to poor people. This phenomenon mainly affected the most famous, I assume, who were losing the most revenue. I do know a ton of stores were shut down in China.)
W. Repeatedly signing up for eMusic’s 1-month new subscriber bonus under different email addresses (I read someone’s account of doing this and it struck me as entirely too clever, maybe a way to ensure that eMu’s non-payment of artists worsens, possibly an active contribution to sinking the site once and for all?)
X. Use of (Russian or other) pirate downloading sites
Y. Stealing records or CDs from a college radio station (this one is personally irksome, having managed one and been a DJ)
Z. Stealing one’s way into a concert, making a bootleg recording (to be sold for personal profit), robbing the merch table, hacking into a label’s website to steal its music. Then maybe stealing a backstage pass and sucker-punching the lead singer or bandleader, slashing the band’s van tires afterwards.
Note that this is still a trichotomy. Placement in any of the three moral categories is just my opinion, and specific rankings are something you’re very welcome to argue for and change my mind. I hope the letters can be used as shorthand when doing so (i.e. One could argue X is worse than Z b/c it’s so easy and can be done on such a large scale.)
Perhaps some less moral options and certainly many morally ambiguous ones, IMO, can be offset by promoting the artist. You may tell me I’m deluding myself, but even if eMu is as horrible as some say for artists still on the site, I do believe that posting about them here, on FB, my website, etc. does a small but morally absolving bit of good to spread the word about what we all agree is mostly unknown music at this point.
My main contention remains that standard, dominant means of music access (via YouTube as on most of Reddit or other streaming services whether paid or free) categorized as “good” in a dichotomy b/c they do pay artists pay so little (literal pennies per month) as to be morally worse than an eMu subscription. Or at very least, getting on a high horse with a megaphone about how terrible eMu is compared to streaming is vastly overstated.
A streaming service subscriber who hopes artist compensation will get better somehow is, IMO, morally no better than an eMusic subscriber who is ignorant of its spotty record on compensation or who also hopes that it can become a viable business again and do right by artists.
In sum, yes, I’m still an apologist, maybe naive in optimism that eMu can still be a positive influence in a deeply unfair industry, whether or not it currently is.
submitted by chartreuseeye to eMusicofficial [link] [comments]

Deeds, Loot Grinding, Content Flow, and the End-Game Problem.

Thought I'd start contributing to this community outside of my stream:
There’s a been a slight uptick in discussion of deeds and their place in a game ranging from their replacement with other options, changing their drop frequency, or their outright removal from the game.
I dislike the solutions and suggestions to the deed “problem” that have been posted here recently because they’re all binary in nature. Either take or give something, decrease or increase value, changing the reward the player gets rather than how they go about getting it.
This will be a long-winded post, here are my two driving points:
Deeds are a symptom of a larger problem: until Fortunes of War the only challenge for experienced players. To seek a greater challenge with greater rewards (either loot or bragging rights) players must pursue deeds, Twitch Mode, or play Onslaught/Deathwish. Vermintide 2 does not have a sustainable end-game due to lack of accessibility to content and rewards to support it.
Deeds currently sit in a place where they provide an end-game challenge to players but are not accessible on demand due to being found from loot boxes. This “solution” also then produces another problem: it replaces potential loot rewards, as well as gates itself through RNG, creating scarcity on two separate but very related fronts.
It is acceptable that loot and rewards are gated behind aspects of RNG, it is unacceptable that content should be so.
Other people have already mentioned is that deeds are difficult to the point where the risk of wiping offsets the potential rewards, which is often a low-quality box. This again brings up another issue that modifiers are horribly imbalanced. I am not aware whether Fatshark monitors stats for all their games, but I’d be willing to bet that there or more losses/wipes on “Back to basics” deeds that yield a single Merchant’s Vault than a Nurgle’s Rot + Sudden Death + Send in the Wave (horde?) that yields an Emperor’s Vault. So why ever run Btb? I know I don’t.
Let me summarize what my main opinions are so far:
  1. Problem: Vermintide 2 is lacking an accessible end-game with meaningful loot rewards.
  2. Deeds are the most widely accessible and controversial:
  1. Increased change of wiping
  2. Increased time of run
  3. Balance issues regarding modifier to chest level is off.
The solution then is to give players an on-demand way to increase difficulty beyond what Vermintide 2’s current scope is as well as increase potential rewards if the player(s) find success… VICTORY!

Currently we have plenty of suggestions with how to change the deed system as I’ve mentioned earlier. I would argue the current deed system while greatly flawed, does not need to be changed (I’d like modifier to chest levels rebalanced though) if an entirely new system was introduced to coexist with it:
An additional (does not replace original deeds) progression-based reward system utilizing the modifier system found in deeds on a timed gated.
Olyssa can create illusions for the Ubersreik five (or four... doesn't matter) to go back and hone their skills (or insert any more lore friendly motivation here), but it’s imperfect and erratic… maybe even chaotic (heh).
Unlocked after 100 wins for their respective difficulty. Similar to the current achievements, wins on higher difficulties also apply to the easier difficulty unlocks:
Each week there is a mission available at each difficulty level starting with 1 modifier that is valued at 1-2 pts (see below), level is randomized and unknown to the players until they begin.
After completion the mission is upgraded:
If running with other players the game uses the lowest level mission, and completion upgrades that mission only until all players are on the same level. (This is to prevent one person from maxing out his mission, inviting other people, beating it, and doing the same thing with each individual player).
You have three attempts per tiechest level to advance to the next level. Failing three times gives you the current chest level and you are done progressing. You can still participate in other people’s matches to help them progress with their own chest if the person queueing the mission has attempts left on theirs. Loss/failure counter is reset once you complete the current tier and advance to the next. Example: you fail twice, then win. Your loss counter resets to 0 at the next progression tier.
Modifiers are global: everyone has the same modifier(s) at each tier of mission.
Modifier re-balancing: also applicable to deeds (below are examples for my proposal, actual values TBD):
  1. 1-2 pts = Soldier’s
  2. 3-4 pts = General’s
  3. 5 pts = Emperor’s
  4. 6 pts = 2x Emperor’s
The rebalancing of modifiers should be structured so that once you’ve completed 3 wins you should be sitting on a 2x Emperor’s mission.
If you complete every tier of mission without a single wipe in the entire process (perfect streak) you get a bonus Emperor’s Vault with a guaranteed red item that is tied to the character you completed the final run on, but it can be a dupe.
The above proposal I think covers a large amount of what Vermintide 2 is missing in regard to an accessible end-game loop.
Looping back to my thoughts on deeds: another way to add value to them is to make it more enticing to run them vs normal runs by having them grant double XP on victory, stacking with double XP weekends.
I think keeping deeds around even after introducing a new system would be good with the balancing changes I mentioned and the XP increase. If you fail at your weekly you can still run deeds if you desire, I do not think there’s any problem to having both exist as means to acquire loot.
TLDR: Currently VT2 only has deeds if players want to increase their potential rewards per run; but are gated behind RNG, and reward RNG. Proposed new system removes RNG on the front end by providing a weekly deed (must be unlocked) that scales in risk vs. reward with a guaranteed payout at the highest risk if successful. Also re-balances modifiers and their rewards across the board.
Please let me know your thoughts, it's not perfect and I'm sure there's plenty of tuning of actual values. I'm passionate about the end-game for Vermintide 2 so it can maintain a healthy player base for a few years to come. I’m open to all discussion.
Thanks for reading!
EDIT: Clarifying some points.
EDIT 2: Proofreading.
submitted by CosmodeTwitch to Vermintide [link] [comments]

A Guide to Exploration

Hey y'all! I've been thinking about writing this for a long time, and university procrastination has given me the perfect opportunity. I know what you're thinking, "Exploration advice from an SDC member? Surely not!" However, I started in this game doing exploration, first in my Adder, then Diamondback, Asp, and finally a Conda. Been to the core twice, to the highest point above the galaxy, regularly go on medium-range trips out to various nebulae and prominent systems, and am currently en-route to Beagle point. Those who know me will know that I mostly do it for the sights and screenshot opportunities, and have had several shots of mine in the ED newsletter. So I figured I'd help out anyone who's new or curious about exploration. Here goes!

Exploration - what is it?

Pretty much what you'd expect - exploration involves venturing outside the bubble into the unknown for whatever purpose you have in mind, be it for the thrill, boredom, wanting to get your name on something, credits, or sightseeing.
The thing about exploration is that there's no linear progression or grind. You can take it at whatever pace you like. Ideally you should set yourself an end destination (nebula or interesting stacluster) and if it's a long distance (10,000ly+), set yourself waypoints to look forward to. Or you could just head out in a random direction and see where you eventually end up. As I've said before, your end goal could be reaching your destination, the credit payout, or the sick screenshots you get along the way.

Your ship

Like any profession in the game, exploration is possible in any ship but ideal in only a few. This small list is further broken down based on whether you have horizons or not, but I'll explain more about that later. Here are the basics of any exploration loadout:
Ideally, your ship should have a jump range of at least 25 light years. Some areas of the galaxy have quite a sparse stellar density, so your jump range can mean the difference between reaching that pretty O-class or not. It should have enough internal compartments to include the modules that are vital to your trip (AFMU's, scanners, and a vehicle hangar + shields for those that own Horizons.)
When it comes to purchasing and outfitting your ship, buy it and its modules at a Li Yong Rui system (Lembava, Diaguandri, LHS 20, 6 Andromedae). You'll get 15% off both the ship and all its modules which will bring your total cost down by a significant amount.
Here are a few long-range exploration ship builds for various prices (15% discount factored in). Some have the B-rated fuel scoops mounted to save on credits where it almost halves the build's cost, but you can mount the A-rated scoop if you have the credits:

What to do

Now that you have your ship, you're probably itching to get out there and explore. The first thing you should do is to choose a destination. If you're using any of the builds I've listed above, you'll be capable of flying anywhere in the galaxy. Yes, even the core region and beyond! Your destination could be a nebula, a particular star or system that you know of, or just an area of the galaxy that you want to travel to. Once you have decided on your location, hover over it in the galaxy map and note its distance from you in Ly (light years). The route planner can only plot routes up to 1000ly at a time, so if your destination is over 1000ly away, you'll need to find a system around 1000ly away from you in the general direction of your destination and plot a route to it. Once you have plotted your route, begin the first jump!
When you jump into an unexplored system (nothing showing on your sensors when you first jump in), throttle down to 30km/s in supercruise and charge up your advanced discovery scanner. This is done by binding it to a firegroup and then using it (works in supercruise and sublight). It will detect all astronomical bodies in that system, making them available for you to target from your navigational panel and view from the system map. You get exploration data to sell for every body you discover this way.
Once you've fired your scanner, target the star in front of you and point your ship at its centre. This should begin a detailed surface scan. A detailed surface scan is done by targeting an unexplored body and pointing the ship at it while in range until the scan is complete. You can tell if you're scanning an object by the spinning "loading" sprite in the bottom left panel, and by the scanning sound. Once complete, it will notify you and the body will now have a name beside it. Additional info on that body will also be available for you to view in the system map (gravity, composition, planet type). When an object is surface scanned, the data value you got from discovery scanning it is trebled.
When you're in the middle of scanning the main star, open your system map and take a look at all the bodies. The planets that pay out the most for detailed surface scans are earth-like worlds, water worlds, and ammonia worlds. If you are unsure about a planet's type, move your marker over it and zoom all the way in. If you listen carefully for around 20 seconds, you'll be able to hear its "cartographic music". Water worlds produce a deep ocean bubbling sound, earth-like worlds have singing birds, ice worlds have a harsh wind sound, etc. Recognition of these comes with practice. Decide what you want to scan and keep note of it.
Before you go out to scan bodies in the system or jump to the next one, scoop fuel off the main star if possible. The best way to do this is to travel parallel to the surface of the star in an orbit, which lets you fine-tune your distance from it. If your heat gets too high, back off and approach it again once you've cooled down.

Things to keep in mind

Oh, Be A Fine Girl, Kiss Me (O, B, A, F, G, K, M)
It also conveniently puts them in order from rarest to most common, hottest to coolest, and largest to smallest. Ergo, M-classes are the most common, coolest, and smallest of the main sequence stars. So if you find an O-class star on the map, it's probably worth visiting!

Things to look for

If you want to find interesting things in the galaxy, there are several ways to proceed.
Hope this helps anyone who's sort of interested in exploration. It's quite a nice profession, and really showcases how beautiful this game can be. If I've left anything out or if you've got other questions, just leave a comment or PM me and I'd be happy to help :) o7o7o7
submitted by Jonticles to EliteDangerous [link] [comments]

My Recommended Mod List for Atlas Rises


The goal of this list is to improve the game while remaining faithful to the vanilla experience. For example, mods that add new biomes won't be on this list because you could build a house in a nice lush planet with the mod on and when you remove the mod your home planet could be a completely different biome. I currently play on a laptop so you can assume that the stuff here won't hurt your performance.



Gameplay Tweaks

The Crazier Stuff

If you want to keep your changes small and true to the vanilla experience, stop here.
If you want to expand on the game, then check out these mods. The reason I put these in their own is because these mods add objects to the game, change the game in big ways and take longer to update. If you remove these mods or an update comes out, your base will look be missing whatever parts you built with these mods. The same will occur for anyone who visits your base and doesn't have the mod. That said, these mods really are some of the highest quality work in NMS modding.

Building Mods

Personally, I don't use any of the mods in this last section. If you have any recommendations for more mods that improve the game without changing too much, let me know.
submitted by CodenameAwesome to NoMansSkyTheGame [link] [comments]


Good list this week.
Tally’s Independent Cinema and Theater Offerings:
  • Fat Cat Café: Yoga with Kitties. “Only 15 spots available per class. Please bring a $10 donation to Black Cats, Old Dogs and a yoga mat. Includes a 50-minute yoga class with 20 minutes of cuddle time following. Book online to reserve your spot.” 10am/$10
  • Local 501: LOCAL - The Day Party Edition - NOW WITH ADDED Manley. “This month's LOCAL at Local 501 is a special edition - Sunday day party featuring the one and only Manley aka Christopher Paul Manley aka the brains behind Menace Beach. Fall through and welcome the main man back to Tallahassee. Have a beer (or six) with him. Vibe out to the house vibes provided by DJ A to the L before Manley takes over on the ones and twos. We're rocking from 1pm to 6pm at Local 501 - Barbershop by day, lounge by night... once the day's business is done, the couches come out, the pool table is set, and the bar is open with some of the finest craft beers on tap.” 1pm
  • Hurricane Grill: Sunday Fun Day with Brad Foutch! 3pm
  • Jan’s Gallery: Jan, Mike & Rachel Get Ready for Ireland! 6:45pm/$5
  • Junction @ Monroe: Monday Night Bingo. “Good food, good drinks, good friends, and a chance to win some big cashola! It doesn't get any better than [email protected]. Every Monday from 7pm-9pm we've got cash payouts up to $250 per game with multiple games each night PLUS a 50/50 drawing each week benefitting the Tallahassee Area Musicians Guild.” 7pm-9pm
  • Lofty Pursuits: Game Night. 7pm
  • Hobbit American Grill West: Quiz Night from Bar Trivia With Hank. “They got wings, they got beer, and now they have great trivia. Come on out to a new night!” 7pm
  • Blue Tavern (N Monroe St): Lost Mondays hosted by Belmont & Jones. “Antique blues played acoustical.” 8pm/$2
  • Waterworks: Napoleon Dynamite Patio Theater. 7:35pm/21+/free
  • Finnegan’s Irish Pub: Karaoke with DJ Paul Cornish and Hospitality Night. “If you're a hospitality worker, don't forget to bring your most recent paystub or work schedule to receive that sweet 25% discount!” 10pm
  • LeRoy Collins Library: African Caribbean Dance Theatre. “All ages welcomed! Special performance from the ACDT! Expect a history, music, & dance lesson and lots of fun!” 6:30pm
  • Corner of Georgia & Macomb: Frenchtown Farmers’ Market. “Find your favorite local goodies now on Tuesdays! Join us at Frenchtown Farmers Market for all-local produce, eggs, gourmet jelly, and more. The market opens at 3pm and we're here until 7pm, so come after you pick the kids up from school or on your way home from work. We can double SNAP benefits through the Fresh Access Bucks program. Our farmers accept WIC and Senior farmers market nutrition program coupons.” 3pm-7pm.
  • Junction @ Monroe: Live Rehearsal Tuesdays. “Tuesdays are Live Rehearsals at [email protected]. Sponsored by the Tallahassee Area Musicians Guild. Utilize our complete backline and PA for rehearsals, jams, or hold auditions. Up to one hour slots (or more depending on number of signups) per artist/group.” 4pm
  • Madison Social: Trivia Social. They do half and half theme and miscellaneous, so check their FB every week for an event page. 7pm
  • Brass Tap in Midtown: Trivia. Check their FB page for the theme. 7pm
  • Junction @ Monroe: Trivia. 7pm
  • Bird’s Oyster Shack: Trivia With John Carpenter. Lively and fun. 7:30pm
  • GrassLands Brewing Company: Trivia Factory. 7:30pm
  • Midtown Pies: Bar Trivia With Hank. 50 questions of sweet, sweet trivia. Food! Beer! Something random in a bag! 8pm/free
  • Fourth Quarter: Trivia With Professor Jim. AUCE wings. Truly a trivia favorite. 8pm
  • Krewe de Gras: Karaoke With Pete. 8:30pm
  • Brass Tap on Gaines: Karaoke with DJRah. 9pm
  • 926 Bar & Grill: Trivia Tuesday! 9:30pm
  • Applebee’s on the Parkway: Karaoke with Amanda Goram. 10pm
  • Pockets Pool: Karaoke with Dwight. 10pm/21+
  • The Sharing Tree: Recycled Robot Build & Play. “Sharing Tree hosts an awesome day camp filled with robot and monster everything! Build your recycled Robot from reuse materials... make a monster book and play it out! Bring a lunch!” 10am/$40
  • Cap City Video Lounge: Killer Workout & Deathspa: Beach Body Bloodbath Double Feature! 7:30pm
  • The Bark: Felipe Pupo (philly), Channel Pyro, Artisan P. 10pm/$5/all ages
  • Bird's Oyster Shack: Summer Vacation Jam with Jim and the Lab Rats. “The Wednesday Night Lab Session is approaching the end of another fabulous season and we will celebrate with a big jam session before I take a vacation and leave you in the most excellent care of my dear friends: Mike & Jan, Carrie Hamby, Lee C Payton, and Bruce Graybeal. For the Summer Vacation Jam on June 27 we will start a little early and run a little late just to get in all the fun. Helping me in the backing band for the first part of the show will be Kevin Robertson and Holly Riley. Mike & Jan and Eddie McFarland will join us for a couple numbers and I expect some other Lab Session alumni will come by as well. The backing band for the second part of the show will include: Ben Banks, Don Austin, Chris Skene, and Mike Stone. Stopping by to do a tune or two with the band will be TD & Kathi Giddings, Lee C Payton, Jimi McKenzie, Bruce Graybeal, and Katie Crozier-Theis AKA Sally B Dash.” 6pm
  • Fermentation Lounge: Trivia. 7pm
  • Brass Tap on Gaines: Trivia. Check their FB page for the theme. 7pm
  • Dave’s Pizza Garage: Trivia. 7pm
  • Hurricane Grill & Wings: Trivia With Greg. 7pm
  • Burrito Boarder: Dungeons & Dragons. “Different adventures every week. Beginners welcome.” 7pm
  • GrassLands Brewing Company: BYOBG! Bring Your Own Board Game. “Our gracious host, Trevor Bond, will be featuring one game each week. Feel free to bring your own games to play & share.” 7pm/21+
  • Junction @ Monroe: Bike Night, Bingo, and Karaoke. 7pm
  • Black Dog on the Square: Settlers of Catan Game Night. 7pm
  • Proof: Bar Trivia With Hank. “Drink delicious brews and show off all those random factoids you thought you’d never use. Local beer, local trivia in the heart of Tally’s Art District. They now have the MoBi food truck every week! Bar tab for 1st and 2nd place teams.” 7:30pm/21+/no cover
  • Cancuns: Singo (like Bingo but with music). 8pm
  • Island Wings: Wine Down Wednesday featuring Steve Johnson. 8pm
  • All Saints Club: The Warehouse Open Mic Lives! 8pm
  • Finnegan’s Wake: Waxy Wednesdays. “Feelin' waxy, Tallahassee? That's probably just because it's Wednesday. At Finnegan's Wake, Waxy Wednesday means DJ Ryze will be hitting our floor again to spin some vinyl and get your feet moving tonight. Feeling a bit sour, girls? Not to worry- we'll also have some fantastic $5 drink specials going for all those Tallahassee ladies looking for a bit of fun. Come out and help us get the party started!” 8pm
  • The Skybox (Crawfordville): Karaoke with Mark. 9pm
  • Krewe de Gras: DÉJÀ VU Latin Wednesdays. “FREE Salsa/Mambo classes by Barry C. Williams. The duration of the class is 9-10 and having a partner is not necessary. If you've never danced Salsa/Mambo before then don't worry about it. The classes are made to be easy and fun so you can come learn some moves and then stay and dance until 2am to the sounds of DJ Jimmy Suave.” 9pm
  • Just One More: Karaoke with Roger. 9pm
  • Corner Pocket: Karaoke. 9pm
  • Bird’s: Comedy Night. I’m pretty sure this is both a performance and an open mic. 9:30pm/free
  • The Bark on All Saints: Karaoke with Nathan. “Nathan has all the songs you could ever want, The Bark is a great space, and there’s a very friendly crowd. If you’re not really into the fratty or country karaoke scene, this may be your spot. They have mixed drinks, bountiful beer options, and amazing vegan/vegetarian food until 2 am – and I say that as a staunch omnivore.” 9:30pm
  • Fire Betty’s: Karaoke with DJ Paul Cornish. 10pm
  • 926: Dragged Out Wednesday. “We have Twice the Show! Twice the the DJ and Twice the Fun! Start the night with Cole during The Hours Of Happy and then finish the evening with Rebecca as they sling the magic behind the Bar. Hungry? Well Chris NoChill has you covered! He'll be rocking the kitchen all night! Then join the KingzKru for Showtime at 10:30 and Midnight while our DJ and She-J's Garion Djgg Grant and Izzy B (Isabella Berrios) keep the Dance Deck moving and you enjoying the party!” 10pm
  • Happy Motoring: Drag Bingo. “Happy Motoring is honored to host our first Drag Bingo. We’ve got some incredible queens hosting, delicious drinks, multiple performances and lots of Bingo fun.” 5pm
  • Fat Cat Café: Yoga with Kitties. “Only 15 spots available per class. Please bring a $10 donation to Black Cats, Old Dogs and a yoga mat. Includes a 50-minute yoga class with 20 minutes of cuddle time following. Book online to reserve your spot.” 6pm/$10
  • Cap City Video Lounge: Night Of The Lepus & Snakes On A Plane: Dr. Orloxian Presents! 7:30 pm
  • Waterworks: SpongeBob Trivia! “Our monthly trivia night for June heads to Bikini Bottom! Three rounds of trivia relating to the greatest cartoon to come from under the sea! First, second, and third place prizes will be given to those teams or individuals that know more about SpongeBob than the others.” 7:35pm/21+/free
  • Lake Ella Area: Food Truck Thursday. 5:30pm
  • Kleman Plaza: Free Downtown YOGA! 6pm
  • Hurricane Wings: Double Take. 6pm
  • Beef O’Brady’s: AJ Johnson Trivia. 6:30pm
  • Hurricane: Ballistic Bingo. 7pm
  • 926 Bar & Grill: RuPaul Drag Race Viewing Party. 7pm-10pm
  • Skybox: $10 Cornhole Tourney. 7:30pm
  • La Fiesta: Trivia. 7:30pm
  • Junction @ Monroe: Karaoke and Dance Party. 8pm
  • Warhorse: Quiz Night from Bar trivia With Hank. “Sometimes dirty, always nerdy. Come on down and do 5 rounds of awesome, hand crafted trivia. Plus pizza and whiskey!” 8pm
  • Dux (Crawfordville): Karaoke with Big Bob. $25 bar tab given away every week. 8:30pm-12:30pm
  • Fermentation Lounge: Open Mic Night. “Sign-ups will begin at 7:30pm and be on a first come, first serve basis. Each getting around 12-15 minutes to perform. The first artist will begin at 8:30pm. Each artist will receive a FREE beer for their performance.” 8:30pm
  • Midtown Caboose: Trivia Factory. “General Knowledge, 20 questions + Wager Final. $35/$25/$15, and Best Team Name gets a round of shots.” 8pm
  • Island Wings: Bike Night. “A night dedicated just to you! We have a special menu just for those who ride their motorcycles to the restaurant, there is designated up front parking for your bikes, and live music on the patio from 8pm-11pm. There's no better place to eat, hang out with your friends, and show off your ride.” 8pm
  • Unique Wonders: Live Comedy with Big Hou! 8:30pm/$5
  • Junction @ Monroe: Comedy Zone: Frank Del Pizzo & Mark Evans. 9pm
  • Pockets: Karaoke Dance Party with Keith Welch. 9pm/21+
  • Brass Tap Midtown: Karaoke with DJ Rah. 9pm-Midnight
  • 926 Bar and Grill: Bass Parade: Ladies of Bass. 9pm
  • Applebees on Cap Cir: Karaoke with Amanda Goram. 10pm
  • Birds: Karaoke with Nathan. All the songs. $1 Pabst drafts. 10pm
  • The Sharing Tree: Music is Magic Day. “Day camp! Make, listen, build, play! Special guests musicians and make a fun instrument! Bring a lunch and have a blast!” 10am
  • Fire Betty’s: Brandon and Carli’s Throw Back Thursday: 90’s Cartoon Mixer. 5pm
  • Hurricane Grill and Wings: Kevin Ogden. 6pm
  • LeRoy Collins Library: Trivia Night. “Teens and Tweens! Come with your friends and test your trivia knowledge! Teams of 6 can enjoy snacks and compete for a 1st place prize! Sponsored by the Friends of the Library.” 6pm
  • Planned Parenthood: Sex Trivia at the New Tallahassee PP Health Center. “Show off your sexpertise with a night full of fun trivia, raffles, prizes and a chance to check out our brand new state-of-the-art health center. Our Planned Parenthood educators will test your knowledge of all things sex including surprising sex facts, the history of sexuality, sex myths and more! We will be providing complimentary food, desserts and non-alcoholic beverages. Beer, wine and a signature cocktail will be available for purchase (for those 21 and over). The first drink is on us! Spots are limited and filling up fast so please register if you plan to attend.” 7pm
  • Fifth & Thomas: Leon County Democrats Primary Primer. “Join the Leon County Democratic Party and community leaders and hosts for the Primary Primer, a fundraising event featuring a cash bar, heavy hors d'oeuvres and live music by local jazz legend Avis Berry!” 7pm
  • Cap City Video Lounge: The Beatniks & The Violent Years: MST3K Thursday! 7:30pm
  • Tallahassee Junior Museum: Soaring Cypress Full Moon Night Flight. “Tree To Tree Adventures’ Night Flights are a very exciting way to experience the Soaring Cypress zip line course in the dark. Grab your headlamps and zip through the tree-tops while conquering aerial obstacles and soaring over the cypress swamp.” 7:30pm/$49 nonmembers/$45 members
  • Blue Tavern: Paul Harvey and Katherine Easterling. 8pm
  • Finnegan’s Wake: Midnight Caravan. 8pm
  • The Bark: Logan Greene, Nude Tayne, Jacob FM. 8:30pm/$5/all ages
  • Fifth & Thomas: RP Allen in the Backstage Garden. 6pm-8pm
  • Hobbit South: Karaoke with Paul. 8pm-Midnight/all ages
  • Leggetts: Karaoke presented by Galen Goram. 9pm
  • Just One More: Karaoke with Roger. 9pm
  • Island Wing Company: Friday Night Unwind. “End your work week on the island with live music on the patio at 9pm. Come enjoy some great food, drinks with your friends, and unwind.” 9pm
  • Stetsons @ The Moon: Karaoke with Devin Cywinski. 10pm/$5/18+
  • Hobbit West: Friday Night Comedy. “Friday night at the Hobbit we will be having a variety of comedy! From stand Up to Improv where the whole crowd can participate. 2 fro 1 drink specials all night with some of the best food in the city. All hosted by Big Hou!!” 10pm
  • Privé: Havana Nights. “Latin-Caribbean Vibes All Night Long.” 10pm
  • 926 Lounge: The Hot Friday Night Party - May the Fourth Edition. “Tallahassee's premier LGBTQA Hot Friday Night Party returns to kick off your weekend with another fabulous Friday night! This Friday is May The Fourth (insert Star Wars reference here) - so feel free to bring out your nerdy best. If that's not enough, after midnight, it becomes Cinco de Mayo as well - it's an amazing party weekend!” 10pm
  • Geo's Pub & Pool (both locations): Karaoke. 10pm-1am
  • Waterworks: June Paella Party! “Juan returns from Real Paella to cook up the best tasting Paella in the Big Bend! Paired with Waterworks' Sangria, it will be a wonderful and tasty early evening event. Cooking demonstration starts at 6:00pm with Paella serving at 7:00pm. Purchase a ticket inside Waterworks for each plate of Paella and redeem at the Paella station. Paella plates served with side salad $14.00 (tax included). Three types of Paella available: Paella mixta with seafood, chicken and lots of veggies. Valencia Paella with chicken, rabbit and duck. Vegan Paella.” 6:00pm
  • Hurricane Grill and Wings: John Sutton Band. 6pm
  • Fifth & Thomas: Shooter Jennings/Lisa Bouchelle/Luke Langford. 7pm/$35/21+
  • Palmer Monroe Teen Center: Splash & Jam 2018. “All area youth are invited to hang out every Friday night this summer, as another season of Splash & Jam takes over area community centers. Hosted by the City’s Parks, Recreation and Neighborhood Affairs (PRNA) Department and the Tallahassee Police Department (TPD), Splash & Jam, which originally began in 2011, offers local families and teens free, safe alternatives for late night summer fun. Splash & Jam will feature a family-style pool party – “the splash” – from 7-9 p.m. As there is not a pool at the Palmer Munroe Teen Center, there will be water activities from 7-9 p.m. After the splash, teens will be invited to “jam” inside the community centers at themed events featuring food, games and music. The teen parties will take place from 9-11 p.m. and are designed for middle and high school youth. Each event will be monitored by adult chaperones, City staff and police officers.” 7pm
  • American Legion Hall: NightShift. 8pm/$5
  • Proof: Southern Latitude Band. 8pm
  • The Wilbury: The Lessers/Cool Now/Stewie James/McCall & Katareen. 8pm/free
  • Cap City Video Lounge: Summer Camp Nightmare Fright Flicks Friday featuring Madman, The Burning, and Sleepaway Camp. 8pm
  • The Blue Tavern: The Flathead String Band. 8pm
  • The Bark: EtheAge Of Misery/HeatseekeLA-A. 8:30pm
  • Junction @ Monroe: RoadHouse 25th Anniversary Party. 9pm
  • The Warrior on the River: Otherworld with Johnny Zostant, Grimwär, and Aleutian Fire. 9pm
  • Market Square: Tallahassee Farmer's Market. 8am-3pm
  • Downtown: Tallahassee Downtown Market. “Fresh from the garden local produce for fixing up that cool melon bowl. Fresh baked bread with jams and jellies just like granny made. Unique arts and craft gifts for you and yours all hand made by the artist in the booth. Come relax under the majestic oak on Park Ave at Monroe street as you listen to our own singer song writer Paul Harbin across the street from the Doubletree by Hilton. Want to be a vendor please join us! Information is available at or call the office at 850-224-3252. Thanks.” 10am-2pm
  • Corner of Georgia & Macomb: Frenchtown Farmers’ Market. “Find your favorite local goodies! Join us at Frenchtown Farmers Market for all-local produce, eggs, gourmet jelly, and more. We can double SNAP benefits through the Fresh Access Bucks program. Our farmers accept WIC and Senior farmers market nutrition program coupons.” 10am – 2pm.
  • Gamescape: Game Tally Saturday Board Gaming. “Meeting weekly in Tallahassee, Florida, we seek to promote and offer public opportunities to learn new games and make new friends in a relaxed, fun environment.” Noon
  • The Plant: Open Mike Jam Session. “Come to the plant and jam! Singing, music, spoken word, dance, all are welcome at this weekly open mic jam session.” 4pm
  • Salty Dawg: Karaoke with Paul. Family friendly! 8pm
  • Leggetts: Karaoke presented by Galen Goram. 9pm
  • The Skybox (Crawfordville): Karaoke with Mark. 9pm
  • El Patron: Pasion Latina. Bachata, Merengue, Salsa, Reggaeton. 9pm
  • 926 Lounge: Sanctuary: Tallahassee’s Longest Running Goth Night. 10pm/$5/18+
  • UU Church of Tallahassee: Transgender and Gender Non-conforming Cultural Competency. “UUCT is hosting a Transgender and Gender Non-conforming Cultural Competency and Inclusion Workshop, put on by Equality Florida’s TransAction Team. We would love to welcome any members, friends, and guests to participate in this free training.” 8:45am
  • Bookshelf 2: Wedding of Batman and Catwoman. “You are invited to witness the "Wedding of the Year". Batman and Catwoman will be joined in Holy Matrimony at the Bookshelf 2 on June 30th. Come dressed in your favorite cosplay/costumes and watch the ceremony, get pictures with the wedding party, have some cake at the reception. We'll also have some Bat-tastic sales afterwards.” 10am
  • Crawfordville: #FamilesBelongTogether Protest at ICE Detention Center. “Donald Trump and his administration are cruelly separating children from their families. But we won't allow it to continue. On June 30, we're rallying around the country and in Washington, D.C., to tell Donald Trump and his administration to stop separating kids from their parents! Trump and his administration have been systematically criminalizing immigration and immigrants, from revoking Deferred Action for Childhood Arrivals (DACA) to ramping up intimidating ICE tactics. Pledge to take action on June 30! Rally at the Wakulla ICE Detention Center! Let's send a clear message to Donald Trump and Republicans in Congress: Families Belong Together.” Noon
  • Cap City Video Lounge: Summer Of '98 Movie Marathon featuring Mulan, Truman Show, There's Something About Mary, Bulworth, The X-Files: Fight the Future, Fear and Loathing in Las Vegas, Pi. Noon-1am
  • Capitol Building: Family Separation Protest at Florida Capitol. “On June 30th, in conjunction with the national protest at the White House we will host a protest to tell Donald Trump and his administration to stop separating kids from their parents! Families belong together. The attack on immigrant families needs to end now.” 5pm
  • Hurricane Grill and Wings: Six String South. 6pm
  • Blue Tavern: Happy Hour with The Folkies: Brooke & Michael. 6pm
  • Tiger Rock Martial Arts: Nerf Blaster Wars. “For the first time ever, Tiger Rock Martial Arts is hosting a black light, Nerf party and it is going to be EPIC! Darts will glow, your kids will glow, and even the court will glow.” 6pm
  • American Legion Hall: Wakulla Rising CD Release Party. 7pm
  • Tallahassee Junior Museum: Night Prowl. “Enjoy a guided tour at the Tallahassee Museum and learn about the night life along the Florida Wildlife Trail. Your guide will provide an enjoyable experience as you spot the many nocturnal animals which call the Museum home. You will also have an opportunity to get close to one special night creature.” 7pm
  • Fat Cat Café: Movie Night featuring KiKi's Delivery Service. 7pm
  • The Saloon at the Pavilion: Nashville Nights with musical guest Houston Deese and Eric and Ben from the Tobacco Rd Band! (Line dancing.) 7pm
  • Blue Tavern: They Came From The Same! “Kelly Goddard and Brian Durham, two thirds of the local Americana band The New 76ers, will trade songs and stories for an evening of incredible music – enjoy the sibling harmony singing that makes 76ers' sound so special!” 8pm/$5
  • Warrior on the River: Girls Night Out, The Show. (Male strippers.) 8pm
  • Junction @ Monroe: South Munroe with Bill Pandolfi and Avis Berry. 8pm
  • The Wilbury: Anna Griffith, Group Dating (note: pretty sure that is the name of a band). 8pm/free
  • Fifth & Thomas: Top Shelf Band. 9:30pm
  • Athena’s Garden: Herb Class. 2pm
  • The Junction @ Monroe: Sunday Afternoon Bingo. “This isn't your grandma's bingo! We have a blast with some very cool folks. Cash prizes.” 5pm
  • Salty Dawg Pub & Deli: The Famous Acoustic Jam w/ Wayne, Glenn, and Bo. Open mic, free beer for performers. 6pm
  • Cancuns: Reggae Sunday. 6pm
  • Finnegan’s Wake: Irish Music Session. 7pm
  • 926: Sunday Rewind. “Your favorite songs and videos are back again this Sunday at 926 with no cover before midnight!!! 926 is proud to present another addition of the Sunday Rewind - join us as we revisit some of the best music and videos from the last 40 years. Start your night with happy hour featuring Trivia Rewind with Erik from 7 to 9 in the pub. The club side opens up at 10 when DJ Matthew East and VJ Carben will be spinning all your favorite hits and videos from the 80s, 90s and 2000s even throwing in a few from the 70s as well. Rebecca and Branden will be serving up all your favorite drinks along with our amazing 926 food.” 7pm/No cover if you are in line before 12. After 12, cover is just $5 for 18+
  • Birds: Sunday Funnies Free Comedy Show. 7:30pm
  • Finnegan’s Wake: 1st Sunday - Bluegrass Jam. 7pm
  • Junction @ Monroe: Monday Night Bingo. “Good food, good drinks, good friends, and a chance to win some big cashola! It doesn't get any better than [email protected]. Every Monday from 7pm-9pm we've got cash payouts up to $250 per game with multiple games each night PLUS a 50/50 drawing each week benefitting the Tallahassee Area Musicians Guild.” 7pm-9pm
  • Lofty Pursuits: Game Night. 7pm
  • Hobbit American Grill West: Quiz Night from Bar Trivia With Hank. “They got wings, they got beer, and now they have great trivia. Come on out to a new night!” 7pm
  • Blue Tavern (N Monroe St): Lost Mondays hosted by Belmont & Jones. “Antique blues played acoustical.” 8pm/$2
  • Waterworks: Patio Theater. 7:35pm/21+
  • Finnegan’s Irish Pub: Karaoke with DJ Paul Cornish and Hospitality Night. “If you're a hospitality worker, don't forget to bring your most recent paystub or work schedule to receive that sweet 25% discount!” 10pm
submitted by clearliquidclearjar to Tallahassee [link] [comments]

SvsT Idea Board and Thoughts on the Update

Snipers vs Thieves Extended - [ELITE]-=Deadshot=-
P.S. Editing finished to as far as I can get it; enjoy the read ;) ========================================================== Before I go into any ideas, looking at the update, I will admit to not enjoying it as much as I used to with some of the decisions that have been made. To start, I'm OK with keys going, mainly because people would only buy the higher crates at the time, but as far as the Loot Crates go, I have the following stats:
Bronze Old - 24 Commons (24 tokens) = 4 Gold Bronze New - 1 Mask/Mod, +3 Rares, +15-33 Tokens (36 tokens) = 25 Gold
Silver Old - 24 Rares, 48 Commons (72 tokens) = 8 Gold Silver New - 1 Mask/Mod, +18 Rares, +32-52 Tokens (70 tokens) = 75 Gold
Gold Old - 16 Epics, 48 Rares, 96 Commons (160 tokens) = 16 Gold
Gold New - 1 Mask/Mod, +8 Epics, +48-79 Tokens (87 tokens) = 200 Gold
Isn't that inflation an bit excessive? £5.49 for one Gold Loot Crate? The reason why people didn't buy the others was because they offered much less value than the highest offer, and you could get that way too quickly, but now no-one will buy them because they are way too expensive for the same, if not less than the original. And yes, although I'm comparing these loot crates to key crates and I understand the incentive to play for them rather than buy them straight up, this still takes it a little too far. Ideally, I would be asking for half of those prices; 15 for a Bronze, 35 for a Silver and 100 for a Gold and if you put a Gold offer up, increase the amount of tokens to around 56-110 and allow a small chance for a Super Mod. This is also taking into consideration that you will always be guaranteed a mask or mod, which is nice, but remember that the chance of getting one you want is random luck.
Then there was the timing of the update; as you know by a few posts already, releasing a game-changing update in the middle of a competitive season is never a good idea; in fact it has been known to ruin the profit stream of many businesses, so you should always take it into consideration with fair use policies. Luckily, this game is still in it's beta (or at least the title says so), so there is a little room to make mistakes here and there, but if it moved on to the full game, that could be it for the entire business. So, my recommendation would be; as soon as you sussed out what your costs will be, fixed and optimised the interface and moved it forward to the real game, announce another reset and refund scheme, just like when the Beta Masks came out, and don't make any more mistakes you could regret taking in the meantime.
Finally, I want to mention about the matchmaking, referencing to OakenBarrel here. Despite being an extremely good sniper at level 40 that has been consistently hitting Elite Rank every season, I am deciding to not play in the last week of the competition; it clearly isn't fair for level 13 players that have worked hard for Elite Rank from purely being active to be battered by level 50 players that will one shot you whenever they see you even move out from behind your first bit of cover. From the old matchmaking, I was fine with facing level 40s of my own level, with the occasional overlevelled player, because when I faced that odd player, it gave me a fair challenge. But with the way that things stand, what adding the season rank has done is only help the pro players; it doesn't help the new players out at all. So recommendations for this is to either base people on how many times they reached and finished in Elite Rank for past seasons, which means it gets relatively harder by skill progression every season you succeed in, or simply roll back the matchmaking section of the update entirely.
Now that I had my say on the update, I think it's time to share some... I mean a lot of ideas that can help improve the game. ========================================================== Content:
========================================================== GENERAL
General Rank Progression Changes:
The Level Cap increase is made to compensate for all of the content available in this extension. This does not affect the Powerup levels; they will stay at level 10 to make conversions easier. I also heard a couple of people suggest to have separate ranks for Snipers and Thieves individually, but I feel that may be a little too complicated to take in.
New Masks: Along with these masks are Challenge masks which are unlocked through the time you play the game. These masks include;
The Fruit Collection (Pineapple, Dragonfruit, Grapevine, Turnip, Blueberry, Orange)
The Gangster Collection (Sharky, Wolf Pack, Pug Life, Small Fry [Tuna], Long Faced Larry [Horse], Big Grizzly)
Spec Ops Collection [Challenges] (Deadshot, Ace of Spades, Ol' Painless, Bandanaman)
Donald Trump [Add to POTUS] (from the description of the game in the Google Play Store)
New Selling Feature:
A quality of life change that is being added is the ability to sell Mods for both Snipers and Thieves for cash; Super Mods can be sold for gold. Exchanges are;
Bronze Mods - $5-8k each
Silver Mods - $7-12k each
Gold Mods - $9-16k each
Super Mods - 20 Gold each
Chat Improvements and Friends System:
To improve the current chat, there needs to be a button that can view a chat history of previous comments,* while keeping the main scrolling chat bar there for quick reading on the go. This could also be useful for messages that are simply too long to even fit on the scroll bar. In turn, to prevent spamming, there will need to be a 200 character limit on text you write in.
Then through this is the friend system, where every play is given a uniquely generated tag to use. You can add friends through the chat menu, on the loading screen or by typing their tag. Once you are friends with someone, you can heist alongside them like any other cartel member. The tag system will also be useful for recovery issues with customer support as alternate evidence if needed.
Adding an Achievements button:
This will probably be the best option to add in the meantime while we focus on additional fixes, because at the moment, it looks as if something should go where the loot keys used to be. The achievement section should hold everything you can encounter in the 'Challenge' sections for both the Sniper and the Thief, including some general challenges alongside that.
Extend and Improve the Black Market:
Prior to the Key removing update, I have seen the new interface for the Black Market, but it doesn't really appeal to me or some players to how it looks. Again, I'm OK with the style you chose with it, but I feel like it could do with an overhaul with the content, which some of these suggestions;
_________________________________________________________________________ SNIPERS
New Sniper Types:
- Bolt Action
These snipers are for high risk, high reward players who want to get closer to getting that one shot kill. Fires a single shot like the Semi Auto variant with reduced recoil and increased damage, but suffers by shifting viewkick to pull back the bolt after every shot and very limited ammo, sometimes down to only one shot.
Stat Comparison - Damage+, Zoom+, Accuracy+, Stability+, Fire Rate-, Clip Size-, Reload-, Recoil-
Your pull back viewkick is based on the Stability Stat, where the height is similar to that of taking recoil.
- Burst Fire
These snipers are more reliable to gather a hit, but require multiple to be effective. Fires a stream of three bullets per trigger pull with reduced recoil and damage, but bullet recoil accumulates and adds up higher than the Semi Auto variant. Unlike the Bolt Action, these rifles hold a lot of ammo to make up for their abysmally small damage profile.
Stat Comparison - Accuracy+, Fire Rate+, Clip Size+, Stability+, Damage-, Zoom-, Reload-, Recoil-
The Fire Rate is displayed for the entire burst, including the burst delay. The Burst Delay is 1/3 of the Fire Rate Stat.
New Sniper Mod:
- Ammo Mods
These mods will always guarantee a big helping hand in filling up your magazine, even from the bronze upgrades. Every Mod from this class will carry extra ammo and reload upgrades. The mod stats are;
Bronze, Bitesize Ammo Mod - +6% Reload Speed, +1 ammo
Silver, Helix Ammo Mod - +13% Reload Speed, +2 ammo
Gold, Ballistic Ammo Mod - +20% Reload Speed, +3 ammo
New Sniper Powerups:
- Hammerhead Ammo (Uses: 2-4)
Increases the size of the bullet in return for damage reduction. Think of this as a hybrid between Caltrops and Big Head Ammo.
'Made with the toughest of sharks in one bitesized package!'
Max Damage: 84-433, Size Increase: 180%-450%
- Static Ammo (Uses: 3-5)
Fires an energised shot that chains onto multiple thieves in close proximity, stunning them and dealing increasing damage per thief.
'Nothing beats the relief of putting your money-ridden fingers in the toaster!'
Max Damage: 60-309x'n', Effect Radius: 2.7-5.4m, Stun Duration: 0.5-2 seconds
n is the amount of targets next to each other
- Sentry Gun (Uses: 2-4)
Place an automated turret that will shoot all thieves on sight. Will not see camouflaged thieves, except for barrels and safes (including mini-safes). Fires 5 shots every 2 seconds.
'Now you can guard your goods with the latest technology! Warning: Could be taking pictures of you in your sleep'
Damage: 24-124, Fire Rate: 2.5/s, Trigger Radius: 9.6-15m
This is designed to be the counter for safe users as the continuous fire restricts movement when it gets hit.
Powerup Bonus and Challenges:
Use three of the same Mod equipped to your sniper to unlock a 4th slot to use in-game. As soon as you take one mod off though, so will that space, so that there aren't any exploits with the system.
Sniper will also be receiving Challenges which can unlock both cash and new masks from the Spec Ops Collection, which you can earn just by playing well. Those Challenges are;
Earn 100/1000/10000 kills in your lifetime - $5k/50k/250k
Earn 100/1000/10000 headshots in your lifetime - $7.5k/75k/375k
Earn 50/500/5000 kills without powerups - $6k/60k/300k
Earn 50/500/5000 headshots without powerups - $9k/90k/450k
Play 100/1000/10000 Games as the Sniper - $4k/40k/200k
Special - Gather 4 headshots back to back in a game without missing a single shot - Deadshot
Special - Fire 30 bullets/bursts in one game without getting negative stars - Bandanaman
New Snipers:
Type: Bolt Action, Ammo: 4, Level Unlocked: 3
Type: Burst Fire, Ammo: 9, Level Unlocked: 5
Type: Bolt Action, Ammo: 5, Level Unlocked: 12
Type: Burst Fire, Ammo: 12, Level Unlocked: 17
Type: Bolt Action, Ammo: 3, Level Unlocked: 23
Type: Burst Fire, Ammo: 9, Level Unlocked: 23
Type: Bolt Action, Ammo: 7, Level Unlocked: 30
Type: Burst Fire, Ammo: 12, Level Unlocked: 38
Type: Bolt Action, Ammo: 1, Level Unlocked: 42
Type: Burst Fire, Ammo: 15, Level Unlocked: 42
Type: Semi Auto, Ammo: 6, Level Unlocked: 48
Type: Bolt Action, Ammo: 9, Level Unlocked: 48
Type: Burst Fire, Ammo: 18, Level Unlocked: 48
Basically A Cannon Buffed by 9% and moved to Level 55. All holders of this weapon keep it.
Updated Sniper List:
_________________________________________________________________________ THIEVES
New Bag Type: Armour
Armour will more than likely grant you less money than a regular bag, but exchanges it for passive survivability. Grants you resistance to damage if the armour is hit, but also reduces your total cash when the armour is hit. Also reduces movement speed depending on how much resistance is applied.
Stat Comparison - Capacity-, Toughness+, Drip Rate-, Weight+
Resistance is based on the Toughness Stat, where a 0.2 stat reduces 20% of damage.
NOTE: Resistance does not affect the head.
New Heist Powerups:
- Crowbar (Uses: 2-4)
Allows thieves to hijack cars and trucks for random powerups. Used instantly after searching.
'This useful tool will surely remove any worthless junk and headcrabs from their previous owners.'
Search Time: 4.2-2.4 seconds, Gadget Level: 1-10
- Booze (Uses: 2-4)
Alters the straight walking route spontaneously to get from cover to cover, making it harder and less predictable for snipers.
'The good old pint of root beer; known to make thieves fall flat on their face after a night in!'
Path Deviation: 30-120%, Movement Speed: 77-95%
Powerup Bonus and Challenges:
Use three of the same Mod equipped to your bag to unlock a 4th slot to use in-game. As soon as you take one mod off though, so will that space, so that there aren't any exploits with the system.
Thieves will also be receiving Challenges which can unlock both cash and new masks from the Spec Ops Collection, which you can earn just by playing well. Those Challenges are;
Win 25/250/2500 Games without getting hit once - 8k/80k/400k
Win 50/500/5000 Games without powerups - 9k/90k/450k
Earn 100/1000/10000 Gold Crates - 9k/90k/450k
Play 100/1000/10000 Games as a Thief - $4k/40k/200k
Special - Survive 2 headshots in one game and live - Ol' Painless
Special - Win 3 consecutive games using all 3 powerups, 10 times - Ace of Spades
New Armour:
'The best gift for your poverty needs and scavenging back alleyways.'
'The Prince of Penguins has arrived to give you your daily slipup... and fish.'
'Don't know about you, but these pair of pyjamas may look the part for a nefarious pillager.'
'Now with the out-of-the-closet purfume stench that totally doesn't give away your hiding tactics!'
'Now featuring the popular dances from the 80s... interrupted by our latest remix!'
'Not like you'll see one of these in a frozen cave, but will definitely help stack up the cash!'
'Look who's got all the cash. It would be a shame if anything were to happen to it...'
'Run straight for the goal posts in this oversized dancing mascot cosplay!'
'Kids love him, Bankers hate him. The all new combo you would never miss in your sleep.'
'Deflecting even the toughest of bullets...except explosives, bee stings and annoying neighbourhood screams'
'Who would have thought your savings would turn into your very own slapstick comedy!'
Also introducing... The Grand Finale (Piano) [Bag] - lv55
'Nothing better to end a good old show by hanging one of these from the ceiling!'
Updated Bag List:
_________________________________________________________________________ GAMEPLAY
New Maps:
Long Range map based on the airstrip of CashFlow Airlines where the thieves have robbed to stock exchange and are planning their big escape.
The thieves will start in the main hub and end at the cargo bay of their plane where the van is raring to go. The sniper will be located at the air traffic control tower with clear lines of sight of the airstrip.
From the sniper's view, the airport hub can be see on the left with the stock exchange hangar up ahead. There will be a plane at it's fuelling station in the middle between the sniper and the thieves that can be used as an alternate route. You can walk along the hub walkway towards the entrance of the plane where you can walk down the stairs into open land, to then use crates and luggage for cover. You can also go around the plane and across the airfield next to some tire walls in attempt to take a flanking route. All of this leads to a second plane on the right with the van waiting to go inside of the cargo bay.
Long Range map based in a private executive hideout where the thieves managed to gather vital Intel about some upcoming gadget blueprints that could make them big bucks.
The thieves will start in the lower floor of the estate and end at the edge of a cliff face, where the van will be located. The sniper will be located down a long forest path on top of a water cooling tower, which will also be a place where you can see the sniper before the game starts.
From the sniper's view, the estate is on the highest point of the map and the road they have to follow to the cliff uses trees and concrete walls for cover. There are also two alternate routes they can take; one is through a ladder into a bunker with a functional door and the other is out of the back and down a narrow footpath, completely shrouded by trees. The cliff and van are located on the right side of the map, or on the side of the footpath.
Short Range map based in a top secret CDC at the top of a skyscraper in the city centre, next to a multi-storey car park.
The thieves start by going out of an elevator and need to head across one of the skybridges towards the car park, where the van will be located. The sniper will be on an adjacent skyscraper facing the glass windows of the heist.
From the sniper's view, you can see two different towers; the higher one on the left is the CDC and the lower one on the right is the car park. The thieves start at the top of three visible floors, all of which have glass balconies, which they need to make their way down by either simply jumping or taking the stairs towards the skybridges. There are two you can take; either the near or far entrances, both of which have considerable amounts of cover. They both lead to a single visible level of the car park where the van is at the very end, next to an exit ramp. The path the sniper will see the thieves take should be pretty much an L shape.
Medium Range map on the sunny coastlines next to the city, featuring open spaces and plenty of scenery.
The thieves come out of a regular bank and need to make their way across a massive public park, which is now littered with trucks and empty markets, toward the van across the road. Despite all of the buildings being deserted, there will still be vehicles driving around the ring road surrounding the park. The sniper will be firing from the roof of the pier alongside it.
Just so that we get a change of pace here; from the thief's view, you exit the bank towards a busy zebra crossing with cars passing through it, which offers a straight path, but there are also 2 separate ways you can take each flank. From the left is your shoreline, where you can go along the path towards the wall that separates the road from the seaside. You can go either side of this wall, where the closest just allows you to see your head as you sprint between posts and the furthest has rocks you can use for cover. For reference, the sniper will also be on the left. On the right, you take the path towards a line of restaurants, where you can use the ground floor tables as cover, or go upstairs to jump across open balconies. In the middle path, there is a completely open area with path's coming in from all directions towards a statue of a thief raining down his money. All paths should lead to a building complex on the other side of the park, where the van will be parked towards the entrance of the pier alongside it.
Reintroduction to showing the heist's total pay out after each game:
This was a neat feature that got included in the beta that helped see how much everyone else carried over and I feel that having this feature back could help bring up the team spirit in cartels or in pretty much every match. The end screen when they are in the van can stay the same because it is a simple overview of what happened in the game, but before that, it can still provide a good sense of achievement without getting overly envious.
Thieves will now get +2 Stars if they and their cartel members/friends make it to the van:
Again, this is to improve the team ethic and bring an extra use to the friend system. The multiplayer aspects of these heists and the humour it provides is what keeps players playing the game (unless you want to be grinding for masks, which isn't a problem), and by enhancing it will turn it into a near perfect heist game.
I understand that the devs might not be able to get some of these features out there straight away; this is only an idea board after all. They can take as much time referring to this as often as they like as it is purely there to help. Also a disclaimer; I am not one of the developers or part of the team and have no relation to FoxGlove Studios in any way. I am only another player on this game just the same as the majority.
Hope you are all enjoying your heisting so far and hope to see this develop well as we come closer to the full game :)
IGN: [ELITE]-=Deadshot=-
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Daily Cash Creator Review-Legit Or Scam ? The Truth !!

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submitted by mularr to dailycashcreator [link] [comments]

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